All the playground examples are loaded using the default environment and default camera methods. All the meshes are different sizes and using the default methods places the camera at a distance where the whole image can be seen clearly. In order to find values for other cameras you can use the playground scene inspector.
Meshes with a large file size can take some time to load, please be patient.
Some meshes appear in both file locations.
From the Playground Scenes Folder
This list of files is in the github repo scenes folder of the Playground and are available for use.
Using a scene method to append or import scenes or meshes, the rootUrl parameter has the form scenes/ or scenes/folder/ and the filename parameter is as given below. The playground will show the actual terms required.
Filename
Size
Image
Playground
Filename
Alien.gltf
Size
15.1 MB
Image
Playground
Alien
Filename
BrainStem.gltf
Size
3.19 MB
Image
Playground
Brainstem
Filename
BoomBox.glb
Size
10.7 MB
Image
Playground
Boombox
Filename
Buggy.gltf
Size
1.09 MB
Image
Playground
Buggy
Filename
Dude.babylon
Size
3.46 MB
Image
Playground
Dude
Filename
babylonJS_logo_v3.babylon
Size
7.51 KB
Image
Playground
Logo
Filename
candle.babylon
Size
2.21 MB
Image
Playground
Candle
Filename
dummy2.babylon
Size
16.1 MB
Image
Playground
Dummy2
Filename
dummy3.babylon
Size
7.6 MB
Image
Playground
Dummy3
Filename
Rabbit.babylon
Size
164 KB
Image
Playground
Rabbit
Filename
seagulf.glb
Size
934 KB
Image
Playground
Seagull
Filename
skull.babylon
Size
3.94 MB
Image
Playground
Skull
Filename
SSAOcat.babylon
Size
201 KB
Image
Playground
Cat
Filename
StanfordBunny.obj
Size
4.69 MB
Image
Playground
Bunny
Filename
ufo.glb
Size
17 MB
Image
Playground
UFO
Filename
Elf.gltf
Size
401 KB
Image
Playground
Elf
From the Model Library
This list of files is in the model library from the github repo and using a scene method to append or import scenes or meshes, the rootUrl parameter has the form https://models.babylonjs.com/ and the filename parameter is as given below. The playground will show the actual terms required.
To check the distance of the camera from the displayed mesh find the radius value by accessing the camera menu from the playground scene inspector tool bar. Other useful values are angles, position and minZ and maxZ ranges.