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Class TouchMeshButton3D

Class used to create an interactable object. It's a touchable 3D button using a mesh coming from the current scene

since

5.0.0

Hierarchy

Implements

Index

Constructors

constructor

  • Creates a new 3D button based on a mesh

    Parameters

    • mesh: Mesh

      mesh to become a 3D button. By default this is also the mesh for near interaction collision checking

    • Optional name: string

      defines the control name

    Returns TouchMeshButton3D

Properties

Optional nameSearch playground for name

name: string | undefined

Defines the control name

onPointerClickObservableSearch playground for onPointerClickObservable

onPointerClickObservable: Observable<Vector3WithInfo>

An event triggered when a control is clicked on (with a mouse)

onPointerDownObservableSearch playground for onPointerDownObservable

onPointerDownObservable: Observable<Vector3WithInfo>

An event triggered when the pointer taps the control

onPointerEnterObservableSearch playground for onPointerEnterObservable

onPointerEnterObservable: Observable<Control3D>

An event triggered when pointer enters the control

onPointerMoveObservableSearch playground for onPointerMoveObservable

onPointerMoveObservable: Observable<Vector3>

An event triggered when the pointer moves over the control

onPointerOutObservableSearch playground for onPointerOutObservable

onPointerOutObservable: Observable<Control3D>

An event triggered when the pointer moves out of the control

onPointerUpObservableSearch playground for onPointerUpObservable

onPointerUpObservable: Observable<Vector3WithInfo>

An event triggered when pointer is up

onToggleObservableSearch playground for onToggleObservable

onToggleObservable: Observable<boolean>

An event triggered when the button is toggled. Only fired if 'isToggleButton' is true

parentSearch playground for parent

Gets or sets the parent container

pointerDownAnimationSearch playground for pointerDownAnimation

pointerDownAnimation: () => void

Callback used to start pointer down animation

Type declaration

    • (): void
    • Returns void

pointerEnterAnimationSearch playground for pointerEnterAnimation

pointerEnterAnimation: () => void

Callback used to start pointer enter animation

Type declaration

    • (): void
    • Returns void

pointerOutAnimationSearch playground for pointerOutAnimation

pointerOutAnimation: () => void

Callback used to start pointer out animation

Type declaration

    • (): void
    • Returns void

pointerUpAnimationSearch playground for pointerUpAnimation

pointerUpAnimation: () => void

Callback used to start pointer up animation

Type declaration

    • (): void
    • Returns void

Accessors

behaviors

collidableFrontDirection

  • get collidableFrontDirection(): Vector3
  • set collidableFrontDirection(frontWorldDir: Vector3): any
  • Returns the front-facing direction of the button, or BABYLON.Vector3.Zero if there is no 'front'

    Returns Vector3

  • Sets the front-facing direction of the button. Pass in BABYLON.Vector3.Zero to allow interactions from any direction

    Parameters

    Returns any

collisionMesh

  • set collisionMesh(collisionMesh: Mesh): any
  • Sets the mesh used for testing input collision

    Parameters

    • collisionMesh: Mesh

      the new collision mesh for the button

    Returns any

content

  • Gets or sets the GUI 2D content used to display the button's facade

    Returns Control

  • Gets or sets the GUI 2D content used to display the button's facade

    Parameters

    Returns any

contentResolution

  • get contentResolution(): number
  • set contentResolution(value: number): any
  • Gets or sets the texture resolution used to render content (512 by default)

    Returns number

  • Gets or sets the texture resolution used to render content (512 by default)

    Parameters

    • value: number

    Returns any

isToggleButton

  • get isToggleButton(): boolean
  • set isToggleButton(value: boolean): any
  • Setter for if this TouchButton3D should be treated as a toggle button

    Returns boolean

  • Setter for if this TouchButton3D should be treated as a toggle button

    Parameters

    • value: boolean

      If this TouchHolographicButton should act like a toggle button

    Returns any

isToggled

  • get isToggled(): boolean
  • set isToggled(newState: boolean): any
  • A public entrypoint to set the toggle state of the TouchHolographicButton. Only works if 'isToggleButton' is true

    Returns boolean

  • A public entrypoint to set the toggle state of the TouchHolographicButton. Only works if 'isToggleButton' is true

    Parameters

    • newState: boolean

      The new state to set the TouchHolographicButton's toggle state to

    Returns any

isVisible

  • get isVisible(): boolean
  • set isVisible(value: boolean): any
  • Gets or sets a boolean indicating if the control is visible

    Returns boolean

  • Gets or sets a boolean indicating if the control is visible

    Parameters

    • value: boolean

    Returns any

mesh

node

position

  • Gets or sets the control position in world space

    Returns Vector3

  • Gets or sets the control position in world space

    Parameters

    Returns any

scaling

  • Gets or sets the control scaling in world space

    Returns Vector3

  • Gets or sets the control scaling in world space

    Parameters

    Returns any

typeName

  • get typeName(): string
  • Gets a string representing the class name

    Returns string

Methods

addBehaviorSearch playground for addBehavior

disposeSearch playground for dispose

  • dispose(): void

getBehaviorByNameSearch playground for getBehaviorByName

getClassNameSearch playground for getClassName

  • getClassName(): string
  • Get the current class name of the control.

    Returns string

    current class name

linkToTransformNodeSearch playground for linkToTransformNode

removeBehaviorSearch playground for removeBehavior

Legend

  • Constructor
  • Property
  • Method
  • Inherited property
  • Inherited method
  • Inherited accessor
  • Property
  • Method
  • Static property
  • Static method